Vol.39 No.6
/
2020 / 12
/
pp. 599 - 601
青少年網路成癮
Internet addiction in adolescents
作者
洪研竣
(國立臺灣大學醫學院附設醫院教學部)
吳秀英
(國家衛生研究院群體健康科學研究所)
林煜軒 *
(國家衛生研究院群體健康科學研究所;國立臺灣大學醫學院附設醫院精神醫學部;國立臺灣大學醫學院醫學系精神科;國立臺灣大學公共衛生學院健康行為與社區科學研究所)
洪研竣
國立臺灣大學醫學院附設醫院教學部
吳秀英
國家衛生研究院群體健康科學研究所
林煜軒 *
國家衛生研究院群體健康科學研究所;國立臺灣大學醫學院附設醫院精神醫學部;國立臺灣大學醫學院醫學系精神科;國立臺灣大學公共衛生學院健康行為與社區科學研究所
中文摘要
「網路成癮」(internet addiction)一詞在1996年首次被提出,美國精神醫學會的《精神疾病診斷準則手冊》與世界衛生組織的《國際疾病分類標準》逐漸將「網路遊戲失調症」(internet gaming disorder)列入精神疾病的範疇。網路成癮的盛行率常被誇大,依嚴謹國際標準做出的研究與社會大眾的普遍認知有將近十倍的落差。要處理網路成癮,應先解決青少年在現實生活中人際關係不佳、親子溝通不良、缺乏成就感等問題,讓青少年不需藉網路遊戲,在現實生活中即可滿足需求。網路成癮的介入應循「心理健康促進」模式而非「精神疾病防治」,同時也可建立產、官、學三贏的電子產品標章制度作為改善網路成癮問題相關政策有力的後盾。
英文摘要
"Internet addiction" was first proposed in 1996. "The Diagnostic and Statistical Manual of Mental Disorders" of the American Psychiatric Association and "The International Statistical Classification of Diseases and Related Health Problems" of the World Health Organization referred to "Internet gaming disorder" included in the category of mental illness. The prevalence of Internet addiction is often exaggerated. Research conducted following rigorous international standards found that the prevalence of Internet addiction has a gap of nearly ten times that of the general public. To deal with Internet addiction, we must solve adolescents' problems first, such as poor interpersonal relationships, poor parent-child communication, and lack of sense of accomplishment in real life, so that adolescents can meet their needs in real life without using online games. The intervention of Internet addiction should follow the method of "mental health promotion" rather than "mental disease prevention." In addition, a win-win electronic product labeling system for industry, government, and academics can be established as a strong backing for Internet addiction relating policies.
英文關鍵字
internet addiction, adolescents, internet gaming disorder, mental health promotion